Most of the tings that you can do with your objects are buried in tabs on the objects' edit screens, so something as simple as placing an object in a room requires the user to dig around in the properties tab for the "location of the object property" and set it accordingly, whereas a hierarchical view on the main screen would be much more useful. While ADRIFT looks colorful and friendly, there's a few issues with the organization that prevent the interface from being truly friendly. In addition, once you start putting locations into the project, they start appearing in the "map" view, which gives you a pretty good idea of how your game's world is laid out. In addition, ADRIFT comes with a standard library of components ready to drop into your project and examine, creating a good starting point for learning the software. The interface is reminiscent of Microsoft Office, and the large buttons across the top make it fairly easy to start tinkering fairly quickly. The program gives users a simple set of objects to work with (primarily Locations, Objects, Tasks, and Characters) and has the player use them to build their interactive fiction. ADRIFT Developer Windows only: Download By Harrison Massey - Download Example FileĪDRIFT is a Windows application that allows users to create interactive fiction works using simple prompts and visualizations.
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